The goal of this project is to support the use of digital learning spaces by European educators as a means to help them continue to deliver through virtual classrooms Problem Based Learning (PBL) activities that were until now offered only through physical collaboration in classrooms.
The objectives of the project
By facing the problem caused by the COVID pandemic which affected more than 1.6 billion children and youth in 161 countries due to school closures, the EPITOME project comes with the solution to use Minecraft is an ideal digital learning environment for delivering independent or guided learning experiences, on distance or at classes. The project will explore language teaching within the engaging and creative context offered by the world of Minecraft where children already spend significant amount of time playing. Let’s give them purpose!
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